On LinkedIn, you can see that a significant number of people who worked at Area 52 earlier this year have moved on to new jobs in the industry. We’ve tried to contact that studio, but no one has answered our calls or returned our emails. Roller Coaster Tycoon World will still launch this year, according to the publisher.īut this is without Area 52. After promising to deliver Roller Coaster Tycoon World in “early 2015,” Atari and Area 52 went quiet for the last few months before today’s announcement. ![]() In the fall, Atari took the work from Pipeworks and handed it to Area 52 Games, which previously worked on Star Wars: Attack Squadron for Disney. During Gamescom 2014 in August, Atari announced Pipeworks Software as the studio in charge. This is the third studio to take over lead development on the theme-park builder. Atari has revealed that a new, unnamed studio is now in charge of making the game. The company has just posted a blog on the series’ website to update fans about the production of Roller Coaster Tycoon World. Publisher Atari was supposed to have already released a new Roller Coaster Tycoon, but it missed that release date because it has moved the game to a new studio. The text above has been corrected to reflect these.Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. That game launches this year.Ĭorrection: RollerCoaster Tycoon World is currently only available on Windows PC, and Planet Coaster will launch later this year. That studio, also known for Zoo Tycoonand Elite: Dangerous, has gone on to create its own rollercoaster creator, Planet Coaster. Atari later released a mobile sequel in 2014 without the involvement of Frontier Developments, which took over production from series creator Chris Sawyer. The series' latest main entry, RollerCoaster Tycoon 3, hit PC and Mac in 2004. Only one of those beta weekends ran, after which the release date was pushed back to sometime in early 2016 to accommodate the improvements requested by participants. The developer later announced the game would launch on Windows PC and Mac in December 2015, following two open beta periods. In July, the official blog confirmed that Nvizzio Creations had taken over development. "there really is much more work we want to do" That developer released the game's first trailer in March 2015, which received criticism from series fans due to its visual style. Pipeworks was first attached to the project before Area 52 Games took over. Since Atari unveiled it in August 2014, it's changed developers multiple times. RollerCoaster Tycoon World has endured a long, bumpy development cycle on the way to the Early Access launch. This isn't about just improving and polishing but also adding new functionalities that the game needs." "Yes, there really is much more work we want to do. The full game will launch when it "is ready to be shared with the world as a finished product," the development team wrote on the blog. Those who pre-ordered the full version of RollerCoaster Tycoon World through other channels prior to the Early Access announcement will be eligible for refunds until March 31, the team noted. RollerCoaster Tycoon World will receive various free updates over the coming months, according to its development blog. In its Early Access build, Windows PC users on Steam can test out the coaster builder, Steam Workshop functionality and campaign mode, among other features. ![]() Players can purchase the game for $49.99, which will give them access to its current build as well as the final version when it does arrive. Atari will launch RollerCoaster Tycoon World on March 30 in Steam Early Access, nearly two years after it was first announced.
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